PC District STEAM
Program

The STEAM Program (Age grades 6-19) will offer students an exciting hands-on approach to learning. The curriculum blends the mind of a scientist or technologist with that of an artist or designer, enabling students to explore the captivating area where STEM, the Arts, and the future intersect.

Our Focus

  • Open students’ eyes to a world of possibilities and interests. We call this the “10,000 teachers” approach. We want to expose students to an expanding number of opportunities so they can make well-informed college and career decisions while leading richer lives.
  • Enable students to put ideas into practice by applying classroom learning to challenging, real-life projects.
  • Create lifelong, independent learners who are undaunted by the world around them, who can teach themselves new skills as needed, adapt to the changes they will face and will flourish in a world that constantly creates new opportunities for employment and scientific and technology exploration.
  • Help students uncover aspects of intellectual life that excite them and invite immersion.
  • Give students critical thinking habits, problem-solving skills, and an interdisciplinary way of looking at the world that will enable them to be creative problem-solvers.
On-Demand Learning
The On-Demand Learning System will offer students the chance to personalize their learning experience.
Crash Courses
Crash Courses introduce students to a large number of new ideas, concepts, and experiences in the form of short courses.
Action Learning Labs
Students apply classroom learnings through real-life, interdisciplinary projects: deep-dives into current topics relevant to Engineering, Life Sciences, and Computing.
The Spark Coding Initiative
It's part of the program’s commitment to sparking an interest in the exciting world of computing.

The Curriculum

The college and career-ready curriculum includes a strong foundation in STEM, the Arts, and Humanities:
The Engineering lab
where students leverage science and technology to engineer solutions that lead to better lives for our citizens and society
The Computing lab
where students take on the roles of software developers, data scientists, and game developers – and get immersed in projects that involve software creation, mobile app development, game design, and analytics.

Our Culture

Our STEAM Program emphasizes SELF-EXPRESSION, DISCOVERY, EXPLORATION, INVENTION, and DEEP LEARNING based on active inquiry. This means that the program’s physical environment is likely to be a little messier than that of an ordinary school. Individual projects are part of the core curriculum. Group projects are part of the Action Learning structure. And Studios are physical areas set aside for active hands-on engagement. So, there is likely to be both work-in-progress and completed work in studios and classrooms, and on walls all over the academy

Science

Utilize the scientific method to generate and explore laboratory experiments

Technology

Precisely disseminate superior deliverables whereas web-enabled application architectures.

Engineering

Collaboratively invent, construct, and refine solutions to various real-world problems

Art

Develop creative solutions to proposed problems and use various media and modes of communication throughout this year

Maths

Functional math will be used regularly to help students understand the mathematical applications found in daily life

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